Earlier this year, I received an email from BMW with an interesting request. The Mini Cooper was first designed 60 years ago, and to commemorate the occasion, BMW wanted to release a book in which people’s personal stories would be illustrated as comics.
They had found me via my Australian Cartoonist Association Artist page and requested a test strip to see if I could produce the style they were after. I produced this short, four panel comic based on the supplied text.
On the strength of that, I got the job, and produced 6 more which would go in the book.
The process was a huge learning curve for me. I am not a car guy. I barely know anything about them, save to drive my kids around in one. I began to learn the difference between specific models, and came up with a method of rendering 3D cars to insert to 2D drawings. At the time, I was developing a shader to do this task. I called it the Manga Shader, and through further development, I turned it into a commercial tool for other Blender artists wishing to create similar comic-style effects for themselves.
I composited the renders into the comics which were laid out in Clip Studio Pro.
Here’s a quick demo of some animation I did to bring one comic to life for my 2020 showreel.
I received a cope of the completed book, which featured several other stories, artwork and photos from Mini Cooper fans from around the country.
It’s taken some time, but I have finally opened a Gumroad online store! This is primarily to channel interest in some of the shaders and models I produce.
I’ve hit over 2000 subscribers on Youtube! As a special treat, I have created a toon shader for Blender’s new Eevee render engine. The file also has an extra scene and a compositing set up to allow for Freestyle rendering.
UPDATE: Freestyle now works with Eevee! Download the second working file which includes a freestyle pass over the eevee shaders.
I’ve wanted to do this challenge for a few years now, but I never found the time. I know – it’s supposed to be easy; it’s supposed to be fun, and you can be as simple or as detailed as you like. I guess what was missing was the impetus to try a couple of things on top of the actual challenge. Well this year, I found two areas I wanted to improve on, and thought Inktober might just be the challenge to allow me to explore those areas.
What is Inktober?
For those of you not in the know, Inktober is a 31 day challenge started in 2009 by Jake Parker – the artist behind the all-ages comic Skyheart, and other artistic initiatives such as Art Drop. The official list of prompts gets posted in early September, and you have to complete all 31 prompts in the medium of your choice (as the name suggests, preferably inks).
Grease Pencil
Blender is getting some major updates, and add-ons. One feature is a new Grease Pencil 2D drawing tool. Grease Pencil has been around for a few versions, but it was mainly an annotation tool you could enable to scribble notes, draw arrows, etc directly in your 3D scene. A group of dedicated developers and one award-winning directordecided to make it much more versatile, and created a suite of tools for 2D animation directly in the 3D environment. Now it may have been intentionally created for 2D animation, but the tools are designed with illustration in mind with a view to then animate those 2D assets.
I needed to try this out. After all, I’ve been creating 3D sets and assets to then import into my 2D work, so if I could work in reverse…?
Blender 2.80 Alpha
The developers of Blender have been posting daily builds for anyone to download and try. The first Beta version will be available mid-November, and the official release will be out some time early 2019. However the Alpha versions have been – on the whole – quite stable, and worth getting familiar with. Some things changed from version to version, but on the whole, the improvements came thick and fast. And Grease Pencil was added just in time for Inktober. I dabbled in it a little, looked at a few demo videos, and thought it would be a great tool to learn.
Gag Strip cartooning
Also at the same time, I’d finally become a member of the ACA and was listening to a terrific podcast called Is There Something In This? hosted by Jason Chatfield and Scott Dooley. The podcast is an entertaining and informative insight into how a gag strip is pitched, then punched up before being submitted to the New Yorker. Chatfield and Dooley bounce ideas off each other and discuss creative angles to get the joke across, how to make it less wordy, and overall, make it something an editor would buy. I’ve learned alot just from listening to them, mostly that a single panel joke is hard to draw