5 thoughts on “Eevee Toon Shader Node group

  1. Hey Paul, this is awesome. Just opened it up to have a look. I’m wondering if theres a way to utilize this in an animated scene?

    1. Hey Sebastian! Yes, you can implement it in an animated scene, however two things prevent this from being easy: There is no Bevel node for Eevee; Freestyle doesn’t render with eevee. That said, your scene can be duplicated with linked data, and the duplicate scene can be set to cycles. Enabling your Freestyle pass, and disabling everything else, you can then render a separate Freestyle only sequence to composite over your Eevee shaded one.

      It is one hell of a workaround I know, but it is not impossible. I hear that Overrides are coming in a future 2.8x release, at which time this scene workaround will become redundant, as multiple render passes can be assigned a different render engine. Then because it is a single scene, compositing the cycles freestyle layer over an eevee color layer means you hit the render button once and your compositor does the heavy lifting.

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