I’ll be giving a talk this Sunday on using Blender’s powerful compositing system to render illustrations. It’s a method I’ve been working on for a few years, now. It is a process which falls under the NPR (Non-Photoreal Rendering) category of 3D work. As Blender has become a stronger tool, so has its freestyle plugin, which renders linework based on properties of the objects within a given scene.
This is the end result:
And here is a screen-grab of my demo file:
I will be delivering a talk in Sydney this Sunday, 7th of June for a small function hosted by the Australian Cartoonists Association. If you’re in the Sydney area, you can book via this link: http://www.hagencartoons.com/ACA_NSW_Function.html
Comments
2 responses to “Using 3D for illustration – public talk 7th June 2015”
Is there any hard copy of the talk? Video maybe? I’d love to see/hear/read what you’d said. I’m getting into blender in many ways and I’m getting ready to wrap a film and animation studio around it. I love NPR work that I’ve seen come out of blender. And your reel above is amazing.
Thanks in advance,
Dean
hi Dean, while this was not filmed, I did do a similar presentation at the 2013 Blender conference. You can view the video here: https://www.youtube.com/watch?v=73kKErEMjHI