Compositing for comics in Blender

Compositing is a step which many shy away from, but to finish an image, it is vital. In this follow-on tutorial, I take the basic scene from the previous tutorial and break down the layers and compositing methods which I use to render out a final, polished image.

You will learn how to enable relevant passes in Cycles, group node sets, and create a clean, east-to-follow node tree which clearly outline the three steps of comic illustration: Inking, Coloring and Effects.

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